HALL OF MEMORY
The Coma: Cutting Class (2015-2016) is the debut title from Korean independent game developer, Devespresso Games.
The Game is created with two programmers, one musician, and one artist only, and English-polished by one game writer who joined the team lately.
It was self-published on Steam in a level of nothing. The team struggled to learn something new everyday to push this game release and let gamers play.
Even though the first team was not able to QA the game properly, and released the game without any effective marketing, the game itself was virally spread through indie-gamers in the world.
Eventually it was remastered 1 year after, as known as The Coma: Recut, and it made Devespresso Games be a solid indie game development team that is actually able to make games.
Here are some remarkable journalists and Youtubers who previewed/reviewed our debut game at the beginning.
(Italian) (by Simone Granata, game-experienc)
(by Kitsune-Musume, GSS)
(by Fork, Indie Bytes)
(by Welkin, Mofang)
(by Juan Pablo, Justsaying.Asia)
(by Joel Couture, Gamasutra)
(By Drioakuma, Real Game Tribu)
(by Nick Monroe, Escapistmagazine)
(by Sergey Ageyev, VGblogs.ru)
(by Kitsumeda, RiceDigital)
(By Capshot, SteamGames.ro)
(By Mohammad Fahmi, TechInAsia)
REVIEW – THE COMA (by DAZ, Use a Potion)
(by David Sixtyfour, Indie Minute)
The Horrors of Korean High School Exposed in The Coma
(by Jackson Ingram, IndieRuckus)
The Coma Explores Student Nightmares via Korean Culture
(by Ruke Siuty, Indiegame Magazine)
(by Iain Garner, Haogamers)
(by David, RetroManiac)
(by Amber E. Colyer, Scared to Play)
Creepy horror title The Coma makes its way to Steam in time for Halloween (by DAZ, Use a Potion)
(by Geir Haugland, Swamp Ascension Corporation)
(by Billy D, One Angry Gamer)